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1.
Collision detection interactive 3D environments/ Gino van den Bergen. by
  • Bergen, Gino Johannes Apolonia van den, 1969-
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.696 B495c 2004 IMPA, ...

2.
Game physics/ David H. Eberly ; with a contribution by Ken Shoemake. by
  • Eberly, David H
  • Shoemake, Ken
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: Amsterdam; Boston: Elsevier/Morgan Kaufmann, c2004
Availability: Items available for loan: Castorina (2)Call number: 794.81526 E16g 2004 IMPA, ...

3.
Physically based rendering: from theory to implementation/ Matt Pharr, Greg Humphreys. by
  • Pharr, Matt
  • Humphreys, Greg
Series: The Morgan Kaufmann series in interactive 3D technology
Publication details: San Francisco: Oxford: Morgan Kaufmann; Elsevier Science, c2004
Availability: Items available for loan: Castorina (2)Call number: 006.693 P536p 2004 IMPA, ...

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