3D game engine design: a practical approach to real-time computer graphics/
David H. Eberly.
- San Francisco: Morgan Kaufmann, c2001.
- xxviii, 561 p.: ill. (some col.); 24 cm. ++ 1 CD-ROM (4 3/4 in.)
Includes bibliographical references and index.
1558605932
00055019
GBA1-04682
Computer graphics. Three-dimensional display systems Real-time programming.