Eberly, David H.

3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly. - San Francisco: Morgan Kaufmann, c2001. - xxviii, 561 p.: ill. (some col.); 24 cm. ++ 1 CD-ROM (4 3/4 in.)

Includes bibliographical references and index.

1558605932

00055019

GBA1-04682


Computer graphics.
Three-dimensional display systems
Real-time programming.

006.693 / E163