3D engine design for virtual globes/ Patrick Cozzi, Kevin Ring.
Publication details: Boca Raton: CRC Press, 2011.Description: xix, 499 p.: ill. (principalement en coul.), cartes (certaines en coul.); 25 cmISBN:- 9781568817118
- 1568817118
- 006.693 C882t
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 C882t 2011 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000681588 |
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006.69 R288 2002 IMPA Real-time shading/ | 006.69 S192 2015 IMPA A sampler of useful computational tools for applied geometry, computer graphics, and image processing/ | 006.693 B9813 2003 IMPA 3-D computer graphics: a mathematical introduction with OpenGL/ | 006.693 C882t 2011 IMPA 3D engine design for virtual globes/ | 006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 E78 2008 IMPA The essential Blender: guide to 3D creation with the open source suite Blender/ |
Bibliogr.: p. 477-490.
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