3D game engine architecture: engineering real-time applications with wild magic.
Series: The Morgan Kaufmann series in interactive 3D technologyPublication details: San Francisco: Morgan Kaufmann, 2005.Description: 500 p.+ 1 CD-ROMISBN:- 012229064X (hbk.)
- 006.693 E163
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 E163 2005 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000619489 | |
CD/DVD | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 006.693 E163 2005 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637259 |
Browsing Castorina shelves, Shelving location: Estantes Abertas (Open Shelves), Collection: Livros (Books) Close shelf browser (Hides shelf browser)
006.693 B9813 2003 IMPA 3-D computer graphics: a mathematical introduction with OpenGL/ | 006.693 C882t 2011 IMPA 3D engine design for virtual globes/ | 006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 E78 2008 IMPA The essential Blender: guide to 3D creation with the open source suite Blender/ | 006.693 F749r 2003 IMPA Real-time shader programming: covering DirectX 9.0/ | 006.693 G276c 2002 IMPA Creating interactive 3-D actors and their worlds/ |
Includes CD-ROM.
There are no comments on this title.