Real-time shader programming: covering DirectX 9.0/ Ron Fosner.
Series: Morgan Kaufmann series in computer graphics and geometric modelingPublication details: San Francisco: Morgan Kaufmann, c2003.Description: xviii, 406 p.: ill. (some col.); 24 cm.+ 1 CD-ROM (4 3/4 in.)ISBN:- 1558608532
- 006.693 F749r
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 F749r 2003 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000605371 | |
Books | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 006.693 F749r 2003 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637309 |
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006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 E78 2008 IMPA The essential Blender: guide to 3D creation with the open source suite Blender/ | 006.693 F749r 2003 IMPA Real-time shader programming: covering DirectX 9.0/ | 006.693 G276c 2002 IMPA Creating interactive 3-D actors and their worlds/ | 006.693 G927s 2010 IMPA Symbolic dynamics and geometry: using D* in graphics and game programming/ | 006.693 H251v 2006 IMPA Visualizing quaternions/ |
Includes bibliographical references and index.
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