3-D computer graphics: a mathematical introduction with OpenGL/ Samuel R. Buss.
Publication details: New York: Cambridge University Press, 2003.Description: xvi, 371 p.: ill.; 24 cmISBN:- 0521821037
- 006.693 B9813
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 B9813 2003 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000603459 |
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006.69 M184l 2006 IMPA The laws of simplicity/ | 006.69 R288 2002 IMPA Real-time shading/ | 006.69 S192 2015 IMPA A sampler of useful computational tools for applied geometry, computer graphics, and image processing/ | 006.693 B9813 2003 IMPA 3-D computer graphics: a mathematical introduction with OpenGL/ | 006.693 C882t 2011 IMPA 3D engine design for virtual globes/ | 006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. |
Includes bibliographical references (p. 353-357) and index.
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