Practical algorithms for 3D computer graphics/ R. Stuart Ferguson.
Publication details: Natick, MA: A K Peters, c2001.Description: xii, 539 p.: ill. (some col.); 24 cm. ++ 1 CD-ROM (4 3/4 in.)ISBN:- 1568811543
- 006.69 F353p
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.69 F353p 2001 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000632607 | |
CD/DVD | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 006.69 F353p 2001 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637283 |
Browsing Castorina shelves, Shelving location: Estantes Abertas (Open Shelves), Collection: CD/DVD Close shelf browser (Hides shelf browser)
006.66 W344c 1998 IMPA The computer image/ | 006.6765 O48t 1993 IMPA Tricks of the graphics gurus/ | 006.6765 O48t 1993 IMPA Tricks of the graphics gurus/ | 006.69 F353p 2001 IMPA Practical algorithms for 3D computer graphics/ | 006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 F749r 2003 IMPA Real-time shader programming: covering DirectX 9.0/ |
Includes bibliographical references and index.
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