Creating interactive 3-D actors and their worlds/ Jean-Marc Gauthier.
Publication details: San Francisco: Morgan Kaufmann, c2002.Description: xii, 309 p., [16] p. of plates: ill. (some col.); 24 cm. ++ 1 CD-ROM (4 3/4 in.)ISBN:- 0122777212
- 006.693 G276c
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 G276c 2002 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000567472 | |
Books | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 006.693 G276c 2002 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637325 |
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006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 F749r 2003 IMPA Real-time shader programming: covering DirectX 9.0/ | 006.693 G276c 2002 IMPA Creating interactive 3-D actors and their worlds/ | 006.693 P536p 2004 IMPA Physically based rendering: from theory to implementation/ | 006.696 B495c 2004 IMPA Collision detection interactive 3D environments/ | 006.696 C117e 2008 IMPA An essential introduction to Maya character rigging with DVD/ |
Subtitle on cover: "Without writing code."
Includes bibliographical references (p. 287-289) and index.
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