3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly.
Publication details: San Francisco: Morgan Kaufmann, c2001.Description: xxviii, 561 p.: ill. (some col.); 24 cm. ++ 1 CD-ROM (4 3/4 in.)ISBN:- 1558605932
- 006.693 E163
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Books | Castorina Estantes Abertas (Open Shelves) | Livros (Books) | 006.693 E163 2001 IMPA (Browse shelf(Opens below)) | 1 | Available | 39063000286461 | |
CD/DVD | Castorina Estantes Abertas (Open Shelves) | CD/DVD | 006.693 E163 2001 IMPA (Browse shelf(Opens below)) | 2 | Available | 39063000637267 |
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006.69 S192 2015 IMPA A sampler of useful computational tools for applied geometry, computer graphics, and image processing/ | 006.693 B9813 2003 IMPA 3-D computer graphics: a mathematical introduction with OpenGL/ | 006.693 C882t 2011 IMPA 3D engine design for virtual globes/ | 006.693 E163 2001 IMPA 3D game engine design: a practical approach to real-time computer graphics/ | 006.693 E163 2005 IMPA 3D game engine architecture: engineering real-time applications with wild magic. | 006.693 E78 2008 IMPA The essential Blender: guide to 3D creation with the open source suite Blender/ | 006.693 F749r 2003 IMPA Real-time shader programming: covering DirectX 9.0/ |
Includes bibliographical references and index.
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